Log in

Consumer 5G use cases: operator strategies for mobile gaming

12 January 2021 | Research

Giulio Sinibaldi

Strategy report | PPTX and PDF (23 slides) | Mobile Services| Video, Gaming and Entertainment


"Operators could capture a significant share of the revenue that 5G is expected to generate in the mobile gaming market – up to USD12.5 billion in 2025."

1038727610_735x70.jpg

5G should enhance the opportunity for operators to generate revenue from gaming, and gaming should enhance the attractiveness of 5G. For this to be realised, operators must define the right strategy.

This report answers the following questions.

  • How can operators monetise the growing consumer consumption of video games?
  • Does 5G enable operators to play a unique role in gaming?
  • How much revenue can gaming services generate for operators and how does the revenue break down by devices, and B2C and B2B services?
  • What does the value chain for gaming look like and what role do operators play?
  • How are early-moving operators using gaming to sell 5G?

Addressable opportunity for operators from 5G-enabled mobile gaming and their potential roles in the value chain, worldwide, 2020–2025

Fig_web.jpg

Source: Analysys Mason

USD4999

Log in

Log in to check if this content is included in your content subscription.